AI Insights · Timothy · January 2023
Top 5 io Games on iOS in Europe Q4 2022
Discover the performance trends of the top 5 io games on iOS in Europe during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 io games on iOS in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of how each game fared during this period, based on data from Sensor Tower.
Agar.io from Miniclip.com saw its weekly revenue peak at around $5.3K in the final week of December. Weekly downloads fluctuated, starting at 11.6K at the beginning of October and rising to approximately 13.3K by the end of December. The game's weekly active users experienced a slight decline from around 58.3K in late September to 52.3K in early December, before rebounding to 56.9K by the end of the month.
Hole.io by Voodoo maintained a relatively steady weekly revenue, peaking at about $2.4K in mid-December. Weekly downloads showed a significant increase, starting at 41.6K at the end of September and surging to 75K by late December. The game’s weekly active users followed a similar trend, rising from 288.9K in late September to 398.2K by the end of December.
Snake Rivals - io Snakes Games from Supersolid Ltd experienced a gradual increase in weekly revenue, reaching up to $2.7K in the last week of December. Weekly downloads varied, with a notable peak at 15.3K in mid-December. The game's weekly active users also saw a significant rise, from 17.3K in late September to 31.8K by mid-December, before settling at 22K at the end of the month.
Snake.io - Fun Online Snake by Kooapps showed consistent growth in weekly revenue, peaking at approximately $2.2K in the final week of December. Weekly downloads exhibited a strong upward trend, starting at 70K in late September and climbing to 198K by the end of December. The game’s weekly active users increased steadily from 588K in late September to 836K by the end of December.
Paper.io 2, another title from Voodoo, saw its weekly revenue peak at $2K in the final week of December. Weekly downloads demonstrated significant growth, starting at 37.3K in late September and reaching 130.3K by the end of December. The game's weekly active users followed a similar trend, increasing from 162.3K in late September to 354.5K by the end of December.
For more detailed insights and trends on these top-performing io games, visit Sensor Tower.